

Consumes all available minion slots and grants a boost to the minion's damage for each slot taken.

If the entity already exists, using this item with cause the entity to gain more heads.+ 8 + 20 Heads float above the player's head. Each extra minion summoned adds a segment to the Mechworm.The Devourer of Gods (25% / 33.33% chance) Inflicts Sulphuric Poisoning for 4 seconds.Each re-summon consumes another minion slot and grants a boost to the minion's damage.Signus, Envoy of the Devourer (25% / 33.33% chance)ġ2 Only one family can be summoned at a time.Ĭolossal Squid (33.33% chance after Polterghast has been defeated)ĥ + 2 + 12 + Floats over the player's head. + 8 Each blade takes up 1.5 minion slots. Holy Blades float above the player's head.Providence, the Profaned Goddess (25% / 33.33% chance) Inflicts Brimstone Flames, Frostburn, and Holy Flames for 1.5 seconds.+ + 5 + 5 + 5 Five flowers are summoned, taking up two and a half minion slots. Sometimes shoots a missile instead of bullets.Four flowers are summoned, taking up two minion slots.The Plaguebringer Goliath (25% / 33.33% chance) Inflicts Astral Infection for 2 seconds.Ĥ0 + 20 + 5 + 2 The two butterflies are summoned as one minion.Damage and size are increased for each extra minion slot consumed.Consumes all available minion slots when summoned.Impact and explosion inflict Astral Infection for 2 seconds.Aureus Bombers do not take up any minion slots.Leviathan and Anahita (25% / 33.33% chance) The Mini Plantera takes up 3 minion slots.The three Calamitamini are summoned as two minions.Deals less damage against enemies with high defense.Three flowers are summoned, taking up three minion slots.Summons a brimstone aura when no more minions slots are available, which buffs minion damage.Fireballs inflict Brimstone Flames for 4 seconds.Spikes inflict Frostburn for 5 seconds.īrimstone Elemental (25% / 33.33% chance).Damage is primarily inflicted through a damage over time debuff.

#Earn sand doller minions paradise mod
The mod currently adds 23 Pre-Hardmode, 26 Hardmode, and 27 Post-Moon Lord summon weapons along with 2 Pre-Hardmode, 6 Hardmode, and 4 Post-Moon Lord sentry weapons. However, while holding a summon weapon, all minion damage is increased by 10%. Tools and Classless weapons will not inflict the penalty when held, and certain armor reduces the summoner penalty altogether. All minions will do 50% less damage if the player is holding a weapon belonging to a different class. They act similarly to magic weapons in that they consume mana, but while magic weapons deal damage directly from the weapon, summon weapons attack autonomously from the player's input and targets can be manually switched with the Interact (defaults to right click) key to a different target. Summon weapons are weapons which summon a minion to fight for the player.
